top bar
header graphic

Google
 
Web CheckersAndChess.com

Chess Rules and Regulations by Maxim La Roux

PreviousNext

10. So long as you retain your hold of a piece you may move it where you will.

[Great dissatisfaction is sometimes caused by the latitude which this law allows. It has often been said that this law would be improved if it were made compulsory to move the piece in the direction in which it had been inclined, and that when it has been rested on a particular square it should remain there, and the move considered complete. "To finger the squares of the board whilst planning your move," says Walker, "is strictly legal, but a most villainous habit."]

11. No limit is fixed to the time allowed for the consideration of each move. Where great delay oc- curs a third party may be appealed to; and if he should pronounce the delay vexatious, the player refusing to move loses the game.

[This is a necessary law, but it would often be desirable to come to a mutual agreement as to the time beforehand. No greater bore can be imagined than an excessively cautious player. In match of consequence the time is generally stipulated.]

12. Should you move one of your adversary's men instead of your own, he may compel you to take the piece you have touched, should it be en prise, or to replace it and move your King; provided, of course, that you can do so without placing him in check.

13. Should you capture a man with one that cannot legally take it, your adversary may compel you either to take such piece, should it be en prise, with one that can legally take it, or to move the piece touched.; provided that by so doing you do not discover check, in which case you may be directed to move your King.

14. Should you move out of your turn, your adversary may compel you either to retract the move, or leave the piece where you placed it, as he may think most advantageous.

15. If you touched the King and Rook, intending to Castle, and have quitted hold of the one piece, you must complete the act of Castling. If you retain your hold of both, your adversary may compel you to move either of them.

16. The game must be declared to be drawn should you fail to give checkmate in fifty moves, when you have King and Queen against King. King and Rook " King and 2 Bishops " King, Bishop, and Kt. " King and Pawn King and 2 Pawns " King and minor piece "

17. Drawn games of every description count for nothing.

18. Neither player may leave a game unfinished, nor leave the room without the permission of his adversary.

19. Lookers-on are not permitted to speak, nor in any way express their approbation or disapprobation while a game is pending.

PreviousNext

AreYouGame.com games and puzzles

© 2005 Checkers&Chess.com
All Rights Reserved.