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Chess Rules and Regulations by Maxim La Roux
12. When you are pursuing a well-conceived attack, but judge it necessary to force your way through your adversary's defence with the loss of a few pieces: if, upon reckoning as many moves forward as you can, you see a prospect of success, rush on boldly, and sacrifice a piece or two to achieve your object: these bold attempts make the finest games. 13. Never let your queen so stand before your king as that your adversary by bringing a rook or a bishop, might check your king, if she was not there, for you hardly have a chance to save her. 14. Let not your adversary's knight (particularly if duly guarded) come to check your king and queen, or your king and rook, or your queen and rook, or your two rooks at the same time: for in the first two cases, the king being compelled to go out of check, the queen or the rook must be lost: and in the last two cases, a rook must be lost, at best, for a worse piece 15. Be careful that no guarded pawn of your adversary's fork two of your pieces. 16. When the kings have castled on different sides of the board, the enemy must advance upon the other king the pawns he has on that side of the board, taking care to bring up his pieces, especially his queen and rooks, to support them: and the king that has castled is not to stir his three pawns till compelled to do it. 17. Endeavor to have a move as it were in am-bushade, in playing the game: that is, place the queen, bishop, or rook, behind a pawn, or a piece, in such a way, as that upon playing that pawn, or piece, you discover a check upon your adversary's king, and thus get a piece, or some other advantage by it. 18. Never protect an inferior piece with a better, if you can do it with a pawn, because that better piece may in such a case be, as it were, out of play; on the same account, you ought not to guard a pawn with a piece, if you have it in your power to guard it with a pawn. 19. A pawn passed, and well supported, frequently costs the adversary a piece. And if you play to win the game only, whenever you have gained a pawn, or any other advantage, and are not in danger of losing ihe move thereby, make as frequent exchanges of pieces as possible. 20. If you have three pawns each upon the board, and no piece, and you have one of your pawns on one side of the board, and the other two on the opposite, and your adversary's three pawns also are opposite to your two, march with your king as soon as possible, to take his pawns: and if he tries with his king to protect them, go on to the queen with your single pawn, and if he goes to prevent it, take his pawns and push the others to the queen.
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